April 01, 2012

Flash, iOS and money thoughts: Part I

The Thinking Process

When I woke up one morning, I had no idea that the day will turn out to be something different than the usual “waking up-university-pc-sleep”-cycle. My brain was again doing that thing which it rarely does: thinking.
First, you have to know a little bit about my background. I come from a little German town near Frankfurt. I like to hang out with my friends, watching movies and “occasionally” playing games on PC and PS3 for 100s of hours (depending on my university schedule).

So my brain was acting up again with rare ideas, where most of them probably won’t make it to the real world and one of them was about making games. I have wanted to do something for a long time but it’s always hard to have the motivation to start a project and keeping up with it. My best options were something to do with C# and XNA because I had already done some practical university work a semester long in that area.
I am not shy to say that money is a factor in this thought process. Everybody dreams of being rich. Well my dream is to do something which I enjoy and make a living out of it. But I am rational enough to know that in this industry (like any other) it’s hard to entry and stay. So I decided what my goal should be: creating something good enough that people enjoy playing that can be showed off at any job interview, being cost-efficient and expecting no income (but still secretly hoping for a lot of cash).

The first thing which came to mind was to make an iOS game but I neither knew anything about object-c nor did I own a Mac and I certainly couldn’t afford it. My thoughts went to XBOX Live Indie games. But I wasn’t willing to go all out and spend a lot of time on XNA and didn’t get anything in return other than experience. So what should I do?


Read more:
Flash, iOS and money thoughts: Part II
Flash, iOS and money thoughts: Part III

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